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How to brake and stop in a train simulator

A train does not stop where you press the brake. It keeps rolling for many meters, and farther still with loaded wagons or wet rails. These habits help you stop beside the platform marker, respect signals and finish every duty.

Watch the speed, the limit and the next stop

Mossline shows your speed and the current limit in km/h, along with the distance to the next stop. That distance is what you brake against. The train must come to rest close to the platform marker, with power released, before boarding or loading begins.

Coast more than you think

Releasing the control lets the train coast. Rolling resistance slows it only gradually, so a coasting train covers a long way on level track and can gain speed downhill. Cut power before you reach the limit and coast toward the station instead of driving at full power until the last moment.

Start braking earlier than feels necessary

Even a passenger train in clear weather needs a few dozen meters to stop from line speed, and the brake takes a moment to build. Begin a steady brake well before the platform, watch the distance fall, then ease off so the train rolls slowly over the last few meters. There is no reverse, so stopping short and creeping forward is safer than overshooting.

Allow extra distance for freight and rain

Loaded timber wagons brake with about 40 percent less force than a passenger train, so they need roughly 1.6 times the stopping distance from the same speed, and they are slower to accelerate. Wet rails cut braking by about a third, so a rain service needs roughly 1.5 times the distance. Start braking earlier on both.

Stop for red signals and wait

On some duties a red signal protects the woodland crossing. Stop before the signal post and wait for green; passing it at red ends the attempt. Arriving early only means a longer wait, so there is nothing to gain from a fast approach.

Finish first, then chase medals

Serving every listed stop completes a duty and unlocks the next, with or without medals. Three optional medals reward accurate stops (On the mark), a smooth ride with little time over the limit (Smooth ride) and the target schedule (On schedule). Arriving late never fails a duty, so learn the route first and chase the schedule later.

  1. Six train-driving duties with optional medals

    Practice in Mossline

    By Goblin Originals

    Controls
    Drag up or down and hold, or W/S and arrow keys
    Progression
    Six duties, three medals each and free driving

    Drive passenger and timber services between Harbor, Mosswood, High Tor, Ridge End and Timber Yard. Later duties add a held signal, loaded freight, a downhill evening express and a final service in rain.

    Start with Harbor Local, a single stop at Mosswood. Completed duties, unlocks and best medals save in this browser when storage is available.

    Play Practice in Mossline

Questions about braking in Mossline

Why did my duty end at a station?

The train ran too far past the platform marker before it stopped. Brake earlier, let the train roll slowly over the last few meters, and release power completely once it is at rest so boarding can begin.

Is there a time limit?

No duty fails for arriving late. Each has an optional schedule target that only affects the On schedule medal. An attempt can end early only for unsafe driving: running past a stop, passing a red signal, staying far over the speed limit or reaching the buffers too fast.

What counts as an accurate stop?

Accuracy is measured from the platform marker. For the On the mark medal, your stops need to average within about 2.5 meters of their markers across the duty.

Mossline is our original browser train-driving game. The braking figures here describe Mossline’s own driving model, not real railway practice or other simulators.

Updated .