Browser game picks

How to play element-combining games

Combine two elements to make something new, then combine the results. The fun is in the reasoning: rain is water from a cloud, and a storm is rain with wind. These habits help you find more recipes with fewer blind guesses.

Try every pairing of the basics first

Four starting elements make ten possible pairs, counting each element mixed with itself. In Alembic all ten produce something: Fire and Water make Steam, Earth and Fire make Lava, Air and Water make Cloud, and Water with Water makes Sea. That first ring of results is the base for everything else.

Mix each new result with the basics

Every discovery opens new pairs. A quick sweep that mixes your newest element with Fire, Water, Earth and Air, and then with itself, finds many recipes before you need to think harder. In free play a mix that fizzles costs nothing, and your starting elements never run out.

Think in stories, not lists

Recipes follow everyday logic with a little old natural philosophy. Cloud and Water make Rain; Rain and Wind make a Storm; a Sprout in Earth grows into a Tree. When a combination you expected fails, try a close relative of one ingredient, such as Rain instead of Water or Wind instead of Air.

Let tried pairs and gaps guide you

In Alembic, select an element and the drawer marks every element it has already fizzled with as tried, so you stop repeating mixes. The Grimoire shows silhouettes for the elements still missing in each category, which tells you where to look next.

Use quests and hints when you stall

Thirteen quests, from Brew Life to The Great Work, point toward deeper parts of the recipe book; their blurbs nudge without giving the recipe away. When you are stuck, the ink-blot Hint names one ingredient of something you can brew right now, and after 40 seconds it can show the other.

Plan the daily target before you mix

The daily target starts you with only the four basics and counts every brew, fizzles included, and each hint adds one. Matching par, the fewest brews possible, earns Gold; finishing within three brews of par earns Silver. Work backwards from the target to plan a route before your first mix.

  1. A cozy 3D element-combining game

    Practice in Alembic

    By Goblin Originals

    Controls
    Drag into the cauldron, tap two elements, or type to search
    Progression
    207 elements, 13 quests and a daily target

    Brew pairs in a copper cauldron on a candlelit alchemist’s workbench. Every element can be reached from Fire, Water, Earth and Air, most by more than one recipe, and 11 secret elements stay out of the Grimoire counts until you find them.

    Play at your own pace: free play has no timer and no limit on attempts. Discoveries, recipes, quests and daily results save automatically on Goblin Arcade.

    Play Practice in Alembic

Questions about element-combining games

Can every element be made from the four basics?

In Alembic, yes. All 207 elements can be brewed starting from Fire, Water, Earth and Air, and most have more than one recipe, so a failed idea often has another route.

Do failed combinations cost anything?

Not in free play. A fizzle uses nothing up and your drawer never runs out. In the daily target every brew counts toward your score, fizzles included.

Is there a time limit?

No. Neither free play nor the daily target has a timer. The daily target scores the number of brews you use, not the time you take.

Alembic is our original element-combining game. Its 207 elements and recipes are its own; other games in the genre use different recipe books, so the specific combinations here apply only to Alembic.

Updated .